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CHAPTER 12 / 33

Object actions, visibility, and edit locks

Use contextual actions and keyboard shortcuts without losing track of the physical assembly.

BotSims 3D assembly with the component context menu and module library.
The Assembly workspace exposes editing actions beside the selected component. Interface labels and layouts may evolve; this reference captures the BotSims 1.0 workflow. View full size ↗

Right-click a visible object, open its assembly-row options button, or use More selected component actions. Actions are grouped into inspection, positioning, reuse, visibility and removal. Arrow keys, Home/End, Enter and Escape navigate the menu. Unsupported or locked actions are disabled.

  • Edit component properties or change a related model. Open its Wiring card and copy its stable instance ID.
  • Frame the component, align and attach it, detach it, ground it, or rotate its attached assembly by 90 degrees about Y. Numeric rotation and movement are in Inspector.
  • Duplicate one component, duplicate a mounted subtree with internal wires, save the subtree as a reusable module, or isolate its editing group. Copies use fresh IDs and stage on clear ground.
  • Hide/show editor meshes, protect a component with Lock edits, or delete an unlocked component. Show all restores hidden meshes. Removal has Undo; attached children are preserved and detached when their parent is removed.
ShortcutAction
FFrame the selected component
Ctrl/Cmd+DDuplicate selected component
Ctrl/Cmd+ZUndo
Ctrl/Cmd+Shift+Z or Ctrl+YRedo
Delete / BackspaceRemove unlocked selected part
Alt while movingBypass snap and grid
Shift before draggingUse a vertical movement plane

Shortcuts leave text fields, dialogs, object menus and the wiring editor in control of their own editing keys.